The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. Among them are included detect magic and scry. A wizard who specializes in divination is known as a diviner.
Divination is often considered the "weakest" of the schools; specialist diviners need only forsake one other school, other than the normal two, and no other specialist can use Divination as one of their forsaken schools.
In 2nd edition D&D the divination school was divided into major/minor schools called greater/lesser divination. Lesser divination spells were available to all wizards regardless of specialization.
• Scrying: Spells from this subschool create an invisible sensor that allows the creator to experience events over long distances. Intelligent creatures can sometimes get the feeling that they are being watched while under this kind of observation, and several spells or even a simple lead sheet can interrupt the sensor.
Arcane Eye
Augury
Clairvoyance
Commune
Commune with Nature
Comprehend Languages
Contact Other Plane
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Detect Thoughts
Divination
Find Traps
Find the Path
Foresight
Guidance
Hunter's Mark
Identify
Legend Lore
Locate Animals or Plants
Locate Creature
Locate Object
Scrying
See Invisibility
Speak with Animals
Telepathic Bond
Tongues
True Seeing
True Strike