Divination

The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. Among them are included detect magic and scry. A wizard who specializes in divination is known as a diviner.

Divination is often considered the "weakest" of the schools; specialist diviners need only forsake one other school, other than the normal two, and no other specialist can use Divination as one of their forsaken schools.

In 2nd edition D&D the divination school was divided into major/minor schools called greater/lesser divination. Lesser divination spells were available to all wizards regardless of specialization.

Subschools

• Scrying: Spells from this subschool create an invisible sensor that allows the creator to experience events over long distances. Intelligent creatures can sometimes get the feeling that they are being watched while under this kind of observation, and several spells or even a simple lead sheet can interrupt the sensor.

Divination spell list

Arcane Eye

Augury

Clairvoyance

Commune

Commune with Nature

Comprehend Languages

Contact Other Plane

Detect Evil and Good

Detect Magic

Detect Poison and Disease

Detect Thoughts

Divination

Find Traps

Find the Path

Foresight

Guidance

Hunter's Mark

Identify

Legend Lore

Locate Animals or Plants

Locate Creature

Locate Object

Scrying

See Invisibility

Speak with Animals

Telepathic Bond

Tongues

True Seeing

True Strike